
Duration
11/2022 to 10/2023
Deliverable(s)
Minimum Viable Product (MVP)xx
My Role
UX Research
User Testing
Visual Design & Illustration
Product Strategy
UX/UI Design
Collaboration
Product Manager
Junior UX Designers
Game Developers
Project Manager
"If MBA students are masters at handling complex information, why do so many feel overwhelmed during onboarding?"
MIT MBA students face their first challenge in information management immediately after admission—a text-heavy onboarding portal packed with details. In their first two weeks, students often feel inundated by materials scattered across multiple portals, even though the onboarding website attempts to consolidate them. With limited time to digest the content, many students ignore it altogether, struggling to integrate crucial details into their routines.
On the flip side, the MBA Program Office also grapples with students missing essential information—like event planning rules and class norms—despite providing comprehensive resources. The root issue? Dense, text-heavy content that fails to engage and guide students effectively.
Surprisingly, during a storytelling class, I led my team in creating a turn-based simulation game (think SIMS, but for MIT MBAs) that humorously mimicked the "grind" of MBA life. The concept generated buzz at a design showcase and was so well-received that the faculty recommended making it a real onboarding tool—an experimental product for the MBA Program Office.
Roles & Goals
Research & Design
This wasn’t a passion project—it had strict constraints:
Time: We had just three weeks to transform the prototype into an MVP for launch.
Resources: Our small, young engineering team was new to game development, requiring additional support and onboarding.
UX Insights: Previous research showed that MIT MBAs weren’t fans of pure game-based solutions but appreciated gamification elements and engaging storytelling. Additionally, the Program Office’s key objectives were to improve form completion rates and reinforce school norms without disrupting the existing onboarding portal.
Thus, the How Might We question were clearer:
How might we innovate the onboarding process through necessary gamification for MIT MBA students to encourage deeper non-pedagogical info learning and application in their two-year ife at MIT?

Mapping the most suitable gaming genre

Figure: Info Architecture of Sloan simulation game

Figure: A collection of hand-drawn illustration for the Ironic Game "GO NUTS"
Video: Ironic Gaming "Go Nuts"
Piss your professor off by messing up everything and get his nuts


Figure Left: MKT Materials; Figure Right: Part of the design systems (Leading design intern to do so)
Figure: Drag to explore the features :)

Strategic Collaboration
Design Sprint Leadership: I led a design team of three interns, empowering them with crash courses to build their visual and UI design skills and accelerate onboarding. I fostered a safe space for experimentation, encouraging a “fail fast, learn fast” approach to speed up iteration.
Business Impact
3X
Sign-ups on Launch Day
We exceeded expectations, particularly among younger master’s students eager to try the new experience.
$5K
Funding
Impressed by the MVP results and user data, the Program Office provided $5K in funding for future development.